Games & Mental Health Resources

Game Flow has drawn inspiration from a variety of sources throughout the production process. These are just a very few of our favorite things from around the internet related to the power of gaming for mental health:

Research:

  • Jane McGonigal’s body of research contains a wealth of information related to games and health, gaming for self-help, and the power of games for good more generally. Check out her amazing TEDTalk or her game SuperBetter to get started.

Media:

Organizations:

  • Geek Therapy “celebrates how Geek culture can save the world through podcasts, videos, blog posts, community outreach, education, and convention appearances.”
  • TakeThis “Seeks to inform our community about mental health issues, to provide education about mental disorders and mental illness prevention, and to reduce the stigma of mental illness.” They have a robust database of stories, articles, and expert info related to mental health in the gaming community.
  • The Bodhana Group “advocates the use of tabletop gaming as a directed therapeutic and clinical practice that can benefit personal growth as well as enhance social and educational services to individuals and families.”
  • RPG Research has done some great work using roleplaying games of all kinds in educational and therapeutic settings.
  • iThrive Games “works to benefit teens at the intersection of game development, education, and mental health.”

Games:

  • Elude “aims to raise awareness for depression and to inform about this dangerous illness. It is specifically intended to be used in a clinical context as part of a psycho-education package to enhance friends’ and relatives’ understanding of people suffering from depression about what their loved ones are going through.” Play the game by Singapore-MIT GAMBIT Game Lab online here!